When I was a kid, I wanted to be a superhero. I wanted a cape and a secret hideout. I wanted to beat up all the bad people in the world and I wanted to fly. I didn’t want to be Batman, because even as a kid, I knew that he wasn’t a real superhero. He didn’t have any powers. He was just a rich guy who was friends with the police commissioner. Living in the projects, I knew that those traits were more out of reach for me than getting the ability to fly. Plus, I had already tried jumping off of the top of a dumpster while holding an umbrella over my head, and the results were nowhere close to the smooth gliding descent that I had seen on Batman's TV show.
In their latest fighting game, Injustice, Gods Among Us, NetherRealm Studios is giving gamers the chance to become their favorite superheros (and villians). Using the well sculptured fighting engine from 2011’s Mortal Kombat, players can battle each other as some of DC’s most iconic characters. And for the first time, it doesn’t feel watered down. Superman punches people into space, Batman runs opponents down with the Batmobile, Aquaman feeds bad guys to sharks. It’s the epitome of comic book wish fulfillment. The list of characters is a good mix of well known standards and fan favorites. Wonder Woman, Green Lantern, and Flash are joined by lesser known heroes like Green Arrow, Hawkgirl and Cyborg. Infamous bad guys, Joker, Bane, and Lex Luthor stand beside second stringers Solomon Grundy, Killer Frost, and Black Adam. In all, there are 24 characters in the game with more being added via DLC. Each character has the trademark powers we all know them for. It’s a true feat how the developers managed to balance the gameplay between the esoteric powers of someone like Green Lantern with the more grounded attacks of Deathstroke.
I've always wanted to be Superman. He was a real superhero. He could fly wherever he wanted. Bullets couldn’t hurt him. And he was strong enough to stop anyone from even trying. Superman was my guy. And when my mom dropped me off at the YMCA Boys Club for the first time, I was proudly wearing a freshly washed Superman shirt. In the summer, when there’s no school, some kids would get shipped off to summer camp to give their parents some rest. I've always wanted to be Superman. He was a real superhero.Others spent those off months playing outside in the neighborhood. But when camp is too expensive and your neighborhood is not a good place for a kid to be walking around, you get dropped off at the YMCA Boys Club. Think of it as a daycare center littered with makeshift weapons, filled with boys from 9 to 17 years old and with barely enough adult supervision to satisfy any government regulations. Each morning parents would drop off kids on the way to work, and each evening they’d come pick them up. Hopefully more or less intact. As soon as my mom drove away I was faced with a scene that was a mix between the Lord of the Flies and the Hunger Games. But I wasn’t worried. I was wearing my Superman shirt.
I had managed to map out a schedule to surviving each day. In the morning, before the big kids showed up, I passed the time in the game room, playing pool and foursquare. Once the older kids arrived, it was time to abandon the inside of the building and head for the playground. And once it got too hot to stay outside, I would head for the makeshift library, to spend the rest of the day playing board games and reading in the corner. In the end, the library became my fortress of solitude. But for a while, the playground was my favorite part of the day. Because that’s where I got to practice being a superhero.
Injustice: Gods Among Us has all of the prerequisites for a fighting game, alternate costumes, distinct locations, flashy super moves, etc. Then it takes them a step further. Levels are multi-tiered, with the ability to knock your foe into an entirely new environment. Supermoves go a step further and deliver a cinematic punch worthy of their comic book origins. The single player offerings include the usual versus modes, but there’s also an inventive Star Labs section where the heroes are given different tasks to complete, not always involving fighting. Dodging debris, saving civilians, and breaking barriers are some of the skills you’ll master in Star Labs. Of course, there are still a good deal of ‘Beat up this guy to win’ type of missions, but the occasional change of pace is welcome after years of single player fighting game modes that are simply dumbed down versions of the multiplayer experience.
Swingsets are boring. Sure they’re fun for a few minutes, but day after day, week after week, even a goofy kid like me figured out that I was just going back and forth. That is, until I discovered how to ‘fly’. Here’s how it worked, first, you stand up on the seat. Then by bending your knees, and pushing forward, you get much higher, much faster that you can by sitting down and pumping your legs back and forth. Now, most of the other kids would sit down at some point and then ‘jump’ by sliding off of the front of the swing. That was fun. But it wasn’t flying. Flying was jumping off while you were still standing. Soaring through the air and landing further than anyone thought possible. Thats what I was doing. A lot. I was 12 years old and still invincible. And when some of the other kids began to copy my swingset superheroics, I had to find a way to take it up a notch. It’s not a superpower if everyone is doing it. So I decided to add a level of difficulty.
I stood on the cracked black rubber that passed as the seat of the swing and bent my legs. I pushed my feet forward while pulling back on the chains as hard as I could. For this to work I would need to go higher than I ever had before. Best case scenario, I would land twirling in the grass, armed crossed, looking like a bad ass.</>Soon I was speeding back and forth, the wind whooshing in my ears and the world blurring. The moment of truth was almost here. I couldn’t go any higher and some faint twinge of self preservation told me not to try. But it was just a twinge, and so it failed to stop me from completing the next part of my kryptonian destiny. I jumped. Just like I had dozens of times before. I figured I must have been twenty feet off the ground, no, more like fifty. And this is where I would set myself apart from all the pretenders. In mid-air, I twisted my body to spin around 360 degrees. Best case scenario, I would land twirling in the grass, armed crossed, looking like a bad ass. Worst case scenario...well, kids don’t really consider worst case scenarios. Plus, I saw Superman do it in a movies, so I knew it was possible.
Injustice:Gods Among Us manages to mix casual and hardcore gaming together, so that even if you’re not veteran of fighting games, you still feel like anything is possible. You can hit a guy through a brick wall without memorizing a complete sequence of button presses and thumbstick movements. On screen indicators let you know when you can pick up that helicopter and slam it down on Bane’s head. But at the same time, it never feels crippled by it’s simplicity. It’s just as happy to have you dole out punishment via 20+ hit combos worthy of the best players at EVO or single button supermoves that send your opponent through a subway train.
My own supermove was a near complete success. When I made the leap from the top of the swing’s arc, I heard everyone gasp. When I spun, I heard the appropriate amounts of ‘WHOA!’ . And when I landed I heard the kid who was up next yell ‘Oh my God!’. I also heard someone snap their fingers for some reason. The landing wasn’t perfect. I must have over-rotated because instead of the cool superman pose I had planned on, I was sprawled on the grass with dandelions in my teeth and ears. Not a big problem. I’d do better next time. I didn’t realize that there’d be no next time.
I got up to soak in the adulation of the other kids, but they had already moved on. I decided to sit on the edge of the nearby see-saw in case anyone wanted to come and ask how I managed to fly like that. For some reason, getting from the ground to my would be throne was a lot harder than it should have been. My right foot wasn’t cooperating. In fact, it was screaming for me to stop moving. I hobbled over and sat down as tears welled up in my eyes from the pain. I hobbled over and sat down as tears welled up in my eyes from the pain.I sat there for an hour. Partly trying to figure out why I couldn’t walk but mostly working out how to spin better the next time I jumped off the swing. Some kids yelled that a game of ‘Bombardment’ was about to start in the gym. Bombardment is basically dodgeball on steroids. We all loved it. And if enough of us got there fast enough, we’d be able to avoid the influx of older kids that always signaled the end of ‘fun’. I got up to run to the gym, and was immediately reminded that my foot was still off duty. It should have fixed itself by now. I wasn’t worried though. Superman never stayed hurt for too long, so I was positive that my malfunctioning foot would be better soon. I hopped on one leg to the gym. and each time my right foot even glazed the ground, a bolt of pain shot up my leg. By the time I made it to the gym, any thoughts of dodging rubber projectiles had fled my mind. Instead, I crawled to the top of the bleachers, and pretended to watch while fighting back the urge to cry for help.
Injustice: Gods Among Us succeeds where other superhero games have failed. No one wants to play a game as a superhero only to find out that your character’s powers are diminished for the sake of ‘balance’. It’s not fun to don a costume only to find out that you can be taken down by an average street thug. And it also avoids the traps that other fighting games fall into. It’s easy enough to learn, but not so convoluted that you need a guide book and months of practice to enjoy yourself. NetherRealm has done a fantastic job of allowing anyone the chance to feel how fun it would be to have superpowers, even if it’s only in a game.
By the time my mom was due to pick me up at 5:30pm, I had been in the bleachers for nearly 6 hours. It wouldn’t be until the next day that I would learn the snap I heard on landing was actually my ankle fracturing. I had no idea that I was destined to spend the next 6 weeks in a cast and crutches. I hopped to the car, dragging my useless foot behind me, each step an explosion of spikes slamming into my leg. I got in the car, shaking from the pain, and the first thing I said was ‘Ma, Today I was Superman!’
It's time again for the Mom's Minute Matriarch Meltdown! This time players will battle each other in Ultra Street Fighter 4 on the PS3, and the winner gets the chance to fight Ms. H herself for the championship.
The winner of the tournament will get their choice of three incredible prizes.
Square Enix Street Fighter IV: Play Arts Kai: Ryu Action Figure
Square Enix Street Fighter IV: Play Arts Kai: Cammy Action Figure
Street Fighter Collectible Mini Figure Series 1 Blind Box Lot Of 20
Sign up for this free tournament by creating an account and logging in to AllGames and going to Community-> Tournaments or http://goo.gl/Nj7LdW . Click on the Join Group button and you're in! The bracket will be created and matches will be set up once the tournament starts. The winner of the tournament will then go one on one with Ms. H, the host of Mon's Minute in a winner take all match. If you're able to defeat her, you will get your choice of the grand prized. But if you lose to her, you will leave empty handed.
There is something extremely satisfying about a well thrown punch. The feeling of contact between your fist and bone. The sharp snap it makes. The tinge of pain in your forearm from the shock of the impact. I'm not talking about justhitting something. I'm describing what happens when you use everything your body has, directed through your fist, in an attempt to destroy whats on the other end. Its addictive and dangerous. Most people never really experience that. But those that do, know exactly what I mean.
When I was younger, I was very familiar with that feeling. Growing up in the projects meant that when someone pushes you, you push back harder. It's a simple rule that worked amazingly well.I didn't get pushed that often, andwhen I did,I made sure it didn't happen again.
That rule changed when we moved to the suburbs, but no one told me. Being one of the few Black kids at Linkhorn Park Elementary School, I got pushed a lot. And I pushed back. Punched back. And when I'd get pulled into the principles office, I couldn't care less what she had to say. She obviously didn't know how things worked. Her rules weren't my rules. Even when Chris, the only other Black kid in the school tried to explain things to me, I ignored him. "Derrick,the kids here are wimps, you can't hit them like that anymore'. He was right, the kids were wimps. A shove on the basketball court was a reason for tears. A kick at the playground was a reason to run to the teacher. Why were they crying? They have 2 parents, nice houses, and didn't have to use a free lunch card in the cafeteria. Wimps.
I finally got the message when my mother was called in for a 'conference'. I waited outside while the teachers recited my crimes to her. When my mom came out of that room, I expected a smack to the head and to be shoved into the back seat of the car. That what was supposed to happen. But it didn't. Instead she refused to look at me and headed for the bathroom.Tears streaming down her face. I had never seen her like that. When the teacher appeared, she looked at my blank expression and accused me, 'You did that to her.You're the most apathetic child I've ever seen, do you know what apathetic means?' I nodded my head. I knew exactly what it meant. It meant 'boy who makes his mother cry'. That's when I decided to change. What beatings, and restrictions, and suspensions failed to do over the years, was accomplished in a split second by the image of a strong woman reduced to tears.
But deciding not to hit other kids doesn't mean the feelings go away. And they needed an outlet. When I saw a new game at the supermarket called Street Fighter 2, I asked my mom for a quarter and played it while she shopped. When another kid joined in, it was a revelation. I could punch him, kick him, throw him to the ground. No punishments. No crying. This was a good thing. Very good.
Over the years other ways to channel those feelings have come and gone, and Street Fighter faded into the background. Each new version seemed to get farther away from allowing me to throw a punch and enjoy it connecting. Instead of an outlet, it turned into a way to watch a combo meter count upward. I just wanted to hit someone.
Street Fighter 4 brings that back. The visceral thud of a punch is conveyed in beautiful images that make the violence seem like a work of art. The controls have been simplified so that I don't have to search online for a 13 page move list to enjoy it. And most importantly, when a punch connects on screen, I feel it. And it feels good.
Overview: The MayFlash Universal Arcade Stick, simply put, aims to be an alternative to some of the other better known (& pricier) arcade sticks currently out there on the market. Frankly, at first glance at the arcade stick's price point, I had low expectations for the product, assuming that it would be of cheap construction and overall poor quality compared to the alternatives out there that are at a much higher price point, with the saying "you get what you pay for" in mind. I was pleasantly surprised at what I learned upon receiving and testing it.
The arcade stick's box contents are basic. Aside from (obviously) the arcade stick itself, it only comes with 2 other items - a mini CD with the appropriate drivers (for PC use) and a card that contains its instructions. Out of the box, the arcade stick is ready to be used on the PS2, PS3, & PC. For the other systems that are listed above, you need the appropriate adapter, which is sold separately (the only downside to the product that comes to mind).
Upon removing the arcade stick from its box & examining it, I notice a few things. First of these is the fact that the product does have some weight to it - not overly heavy, but enough to feel "right". Secondly, it feels rather solid and sturdy, with the body being made of metal. This is in contrast to my preconceived expectation that it would be overly light, flimsy, and easy to damage with little effort.
Visually, it is pretty bare bones. It is a solid matte black in color with no art designs on it whatsoever. In as far as I am concerned, this is a positive. The simplicity in its appearance means to me that it will fit in nicely with your gaming setup & won't clash with anything else.The lack of any game-specific artwork also negates a whole host of other issues that would otherwise come into play, such as having the product becoming dated after awhile, etc.Aside from the joystick itself, the arcade stick has 12 buttons, an auto-fire button, a "clear" button, 2 buttons that serve as a "Start" & "Select" (these 4 are in a row near the top of the arcade stick), & 8 "main" action buttons that are numbered from 1 to 8. The joystick & the 8 main buttons look and feel like what you would expect to find on an actual arcade cabinet, which is fantastic.
I ended up testing out the product on my PC. Installation of the drivers was simple enough & I proceeded to try using the product on numerous retro, arcade & arcade-style games via Steam. Simply put, the product performed beautifully. After playing a given arcade game for a few minutes, I almost felt like I was playing said game at the arcade on an actual arcade cabinet. It was comfortable to use and the button layout was spot on. Frankly, the only thing that would have made this product even better would've been the inclusion of a second joystick on the far right side (for twin stick shooter games) and a small trackball for those games that were originally designed to be used with such things, but I'd hate to be nit-picky.
In conclusion, can I recommend this product and say that it's worth the price tag? Yes, and yes. While it may not be flashy or have a whole lot of bells and whistles, it doesn't have to be and it is still a great product nonetheless.
- Simple design that looks great
- Good ergonomics/layout & weight
- Easy to use
- reasonably priced compared to the more well-known alternatives
- Separately sold adapters are necessary for use on some systems
- lack of second joystick & a trackball for games that would support/need them (minor gripe)
AllGames.com presents the Injustice Free For All Online Tournament for the PS3! Players will face each other in one on one battles until only a single hero (or villain) is left standing. NetherRealms latest addition the the Fighting Game genre is the long awaited Injustice:Gods Among Us, featuring the most powerful characters from the DC Comics Universe. Built using the Unreal Engine and the acclaimed engine from Mortal Kombat(9), Injustice: Gods Among is now the battleground for another exciting AllGames Tournament.
The champion will win the grand prize of a stunning imported Kotobukiya DC Comics Statue and a PSN Plus Membership!
The runner up will get the new AllGames Tshirt, hot off the presses.
And to make sure everyone has a chance to win, 2 random players will be chosen win prizes from the AG Prize Box.
(You do not have to be in the U.S. to play, but you must have a U.S. based PSN account and prizes can only be shipped to U.S. Addresses)
The beatings will start on April 27th and wont end until a final victor has been chosen.
The tournament will be held using Injustice :Gods Among Us for the Playstation 3. Register by clicking on the 'I will enter this event' check box on the Event Page and you will be placed in the bracket. You must be logged in with an AllGames account to sign up. When the AllGames.com Injustice Free For All tournament begins, matchups with a deadline will be posting in the forum and you and your opponent must agree on a time to fight. Report the winner and the process starts again for the next round.
Game Settings for the fights are
Best 3 out of 5 Matches
No Time Limit
Best 2 out of 3 Rounds
Rules are subject to change based on the organizer's discretion and game capabilities. Please ask any questions in the comment section below or in the AllGames Chatroom.
EVO 2015 is underway in Vegas, with the top fighting game players converging in the biggest tournament of the year. You can catch all of the action with the AllGames community at AllGames.com/live. Each of the live streams are available so you wont miss a single combo while you while you talk about the latest upsets in the AllGames chatroom.
Get there be clicking on the 'LIVE' link on the top menu you going directly to Allgames.com/live .
AllGames.com presents the Killer Instinct: Art of the Kill Online Tournament for the Xbox One! Players will face each other in one on one battles until only a one is left standing. The new title from Double Helix is the standout launch game on the Xbox One, updating the classic Rare fighter into the gorgeous next generation. Now you can make beating up your opponents into an artform.
The champion will win the grand prize of the Killer Instinct Ultra Fanbook and a rare Spinal Killer Instinct Medallion!
And to make sure everyone has a chance to win, 2 random players will be chosen win prizes from the AG Prize Box.
(You do not have to be in the U.S. to play, but prizes can only be shipped to U.S. Addresses)
The tournament will start on Feb 1st and wont end until a final victor has been chosen.
The tournament will be held using Killer Instinct for the Xbox One.
You must be logged in to your AllGames account to sign up. When the AllGames.com Killier Instinct Art of the Kill Tournament begins, matchups with a deadline will be posted in the forum and you and your opponent must agree on a time to fight. Report the winner and the process starts again for the next round.
Noel Brown’s Ban from Video Game Tournaments
Disclaimer: The views expressed here are mine alone and do not represent those of AllGames.com
After researching Noel Brown and his present and past behaviors, I questioned why I should give him further notoriety by covering his antics. As you may know. whenever a catastrophic event occurs, the media seemingly concentrates on the perpetrator instead of the helpless victims. I prefer not to spread more publicity about someone such as Noel Brown. However, I’m providing my thoughts on this topic in the hope that others will learn about consequences that could result from someone’s wrong behaviors -- even if not directly impacted by them.
Specifically, the purpose of this article is to share my thoughts on whether or not Noel Brown’s ban from playing in Capcom and Evo professional video game tournaments is adequate or if his punishment should have been more severe.
Noel Brown is a professional video game player who participates in tournaments, usually involving the Street Fighter games. Based on my research, he is not one of the expert players who regularly wins or even places in video game tournaments.
He has become known mostly for how he reacts violently and inappropriate in certain situations rather than his expertise in playing video games. For example, in 2011, Noel Brown engaged in a physical altercation with another video game player. In 2013, he was arrested for domestic violence against his ex-girlfriend. More recently, in May, 2016, he sexually harassed a female which was recorded and caught on tape. As a result, Noel Brown was banned from playing in Capcom and Evo video game tournaments for the rest of 2016, 2017 and possibly 2018.
Noel Brown’s ban was effective soon after the sexual harassment action occurred. His return to playing in video game tournaments depends on how well he conducts himself during the time he is banned.
Will this ban be sufficient to cause a change in Noel Brown’s behavior and his tendency towards violent and unsuitable behavior? Before I answer, let me state that I think that everyone, depending on the specific offense, deserves a second chance. However, it appears that Noel Brown has already been given numerous second chances. He needs to understand he does not have a place in public video game tournaments if the violent and improper behaviors continue. He can play video games to his heart’s content, but not in public tournaments or events that involve interactions with other people, specifically Capcom and Evo video game tournaments for now.
Was Noel Brown Guilty?
There is no doubt that during this latest incident, Noel Brown was guilty of sexual harassment that was not consented to by the female. I was not present at the event where the harassment occurred; however, a video exists of the inappropriate touching by Noel Brown. (The woman wishes to remain anonymous.) In the video, there were a lot of people congregating and moving around. As the female walked in front of him, Noel Brown groped her in plain view of the cameras. Even if the cameras were not rolling, the behavior he displayed was not appropriate and was uncalled for.There is no doubt that during this latest incident, Noel Brown was guilty of sexual harassment The woman did not consent to being groped; therefore, Noel Brown was called out for sexual harassment, and subsequently banned from Capcom and Evo tournaments. Even if this act was not done in public and was not recorded, he would still be guilty of sexual harassment.
Who is to Blame
If Capcom or Combo Breaker, the organizer of the tournament had a zero tolerance for sexual harassment, Noel Brown would not have been given a second chance to display bad behavior at the tournament. However, it appears that Capcom and Combo Breaker do not have a strong sexual harassment policy. And if there is a policy, it is not actively enforced.
Instead, Capcom and Combo Breaker gave Noel Brown what I consider to be a slap on the wrist instead of taking a serious stand against what he did. Sexual harassment is a serious charge and as such should come with serious consequences. I do not see any evidence of Noel Brown learning his lesson that sexual harassment is not acceptable by having an insignificant break or ban from playing in these tournaments.
The above being said, Capcom and Combo Breaker cannot be blamed for Noel Brown’s behavior. Being an adult, Noel Brown is the only one to blame for what he did.
Noel Brown’s Response
In reviewing Noel Brown’s response regarding sexually harassing the female, he indicated that this was no big deal. In fact, he mentioned he and the female victim were texting later that day. My response to him is “So what?” Just because you carried on a conversation with her does not negate what you did earlier.
Noel Brown seems to make excuses for his actions. For example he responded that he doesn’t understand why other people are concerned when they are not involved in what happened. Here are his words:
“I don't understand how someone else calls sexual harassment on someone else's behalf if they're not any of the parties involved. Actually all three [her, her boyfriend and I] of us drank and ate pizza together that night after seeing the screenshot.”
Apparently, Noel Brown is downplaying what he did and does not understand what constitutes sexual harassment. I think that he feels sexual harassment involves only the two people who are directly involved in these acts and does not know the reach of sexual harassment. If he knew anything about sexual harassment, he would know that in addition to the person directly impacted by the sexual harassment act, anyone who saw and is offended by such behavior, even if not directly impacted can accuse another person of sexual harassment.
Noel Brown also had an excuse for the physical altercation he experienced with another player at the video game tournament in 2011. He indicated he was provoked to violent behavior because the player threw his personal items that had been taken out of his pocket to the floor -- even after he had warned the player of the consequences if he did so. His violent recourse was caught on tape as the physical fight broke out between the two video game players.
Noel Brown needs to learn that violence is not the answer when someone does not do as he instructed. The video showed he was the aggressor, and lunged at the other video game player. I do not know the real reason behind the aggressive, violent behavior, but I do know this retaliation was uncalled for and immature for a grown man to display.
Noel Brown needs to learn that violence is not the answerIn each of the previous violent incidents, I think Noel Brown feels that he did nothing wrong -- which is unreal to me. Capcom and Combo Breaker seems to be validating his recent act of sexual harassment and the seriousness of the matter by giving him minimal punishment. When the ban is lifted, Noel Brown will have chances to perform more harm to others should he be allowed to participate in future video game tournaments.
Noel Brown and the Reputation of Video Games
Violence and sexual harassment unfortunately probably happens in other type tournaments -- not only in video games. However, video games often suffer undue negative publicity when it comes to violence, i.e. there is the notion that somehow playing violent video games causes violent behavior. Noel Brown is perpetuating this unfounded reputation of video games by failing to control his immature violent actions and continuing to show behavior that has negative impressions relative to video games -- simply because he is associated with video game playing. Even though this recent sexual harassment event did not involve an altercation, the groping of the female while at a video game event placed video games in an unfair negative light.
Capcom, Combo Breaker and Evo are to be commended for banning Noel Brown from future tournaments -- even if the ban will last a short time. Capcom is stating that if it happens again, Noel Brown will be banned for life.
The plus is that at least for the rest of 2016, 2017 and maybe 2018 Noel Brown will not be making news relative to his actions, at least not in the world of video games. One may think that by not playing video games in the public for awhile, he will have the chance to maybe reflect and change. But based on his history of violent and unsuitable behavior, I’m sure that it will resume once he is allowed to play.
Noel Brown has been given many chances to change his behavior for the better. This latest incident of sexual harassment while in a video game atmosphere should have been the straw that broke the camel’s back.
Back in 2013, CapCom categorized the domestic violent incident that occurred involving Noel Brown as a personal matter and dismissed the seriousness of what happened during that time. Now, three years, later, Noel Brown has not changed but continues to perform actions that in this case, was not violent but was grossly improper.
Next Steps - Eradicate Noel Brown from Video Game Tournaments
Why wait for another public or non-public incident involving Noel Brown to happen? Noel Brown should have been given a life-time ban from playing in public video game tournaments for Capcom and Evo after this latest incident. He has already been given many chances to change his ways -- which is not happening.
It is up to the video game companies, namely Capcom and others to show that video game tournaments is a time for friendly comradery between video game players -- and nothing else.
As long as Noel Brown lingers around in the background, waiting to return to tournaments to show just how violent and inappropriate he can be in public, some people's negative perception of video games will fester, and people may be harmed. On a positive note, Noel Brown can always play video games in other places where he is not yet banned -- the keywords being “not yet.”
To put it simply, in my opinion Noel Brown should be banned from playing video game tournaments publicly for life at Capcom and Evo tournaments. He has shown time after time that he cannot control his behavior and act like a civilized, mature adult. Believe me, I do not think anyone will notice he is no longer around.